Today, we’re introducing Flutter 3, which is the culmination of our journey to fill out the platforms supported by Flutter. With Flutter 3, you can build beautiful experiences for six platforms from a single codebase.
Today, we’re introducing Flutter 3, which is the culmination of our journey to fill out the platforms supported by Flutter. With Flutter 3, you can build beautiful experiences for six platforms from a single codebase, giving developers unparalleled productivity and enabling startups to bring new ideas to the full addressable market from day one.
We started Flutter as an attempt to revolutionize app development: combining the iterative development model of the web with hardware-accelerated graphics rendering and pixel-level control that were previously the preserve of games. Over the last four years since Flutter 1.0 beta, we’ve gradually built on these foundations, adding new framework capabilities and new widgets, deeper integration with the underlying platforms, a rich library of packages and many performance and tooling improvements.
Today there are over 500,000 apps built with Flutter.
In previous releases, we supplemented iOS and Android with web and Windows support, and now Flutter 3 adds stable support for macOS and Linux apps. On macOS, we’ve invested in supporting both Intel and Apple Silicon, with Universal Binary support that allows apps to package executables that run natively on both architectures. On Linux, Canonical and Google have collaborated to offer a highly-integrated, best-of-breed option for development.
Flutter 3 also improves on many of the fundamentals, with improved performance, Material You support, and productivity updates. Our work for Material Design 3 is largely complete in this release, allowing developers to take advantage of an adaptable, cross-platform design system that offers dynamic color schemes and updated visual components
Today we’re announcing the graduation of Flutter/Firebase integration to a fully-supported core part of the Firebase offering. We’re moving the source code and documentation into the main Firebase repo and site, and you can count on us evolving Firebase support for Flutter in lockstep with Android and iOS.
For most developers, Flutter is an app framework. But there’s also a growing community around casual game development, taking advantage of the hardware-accelerated graphics support provided by Flutter along with open source game engines like Flame. We want to make it easier for casual game developers to get started, so at I/O today we’re announcing the Casual Games Toolkit, which provides a starter kit of templates and best practices along with credits for ads and cloud services.
Thank you for your support of Flutter, and welcome to Flutter 3!
Shortened from: https://medium.com/flutter/intro...
Hey guys ! I had the chance to build an application with flutter and I would like to say that I was blown away by how it was easy to build something with this framework !
Well done guys you have done an amazing job until now !
CatFacts