Berat Kurt

VisionAR - Create 3D Models with AI - Transform 2D images into immersive 3D models with AI

VisionAR uses cutting-edge AI to turn 1 or 4 photos into pro-level 3D models in just 2 minutes with V-Pix/V-Poly. No photos? Scribble mode transforms sketches into AI-generated references. Export GLB, refine in Blender—fast, smart, AI-powered creation!

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Berat Kurt
As the CEO of VisionAR, I'm proud to say we've re-engineered the 3D pipeline with our V-Pix and V-Poly models, a single photo—or four quick shots—becomes a production-ready 3D asset in under two minutes. Even a rough scribble in our Scribble mode is enough for our AI to generate a reference image. We call the workflow “Veni → Vidi → Vici” because it's that decisive: bring your concept, watch our Supervisor AI work, and claim a finished GLB you can polish in Blender. By collapsing hours of manual modeling into moments, VisionAR lets studios focus on creativity, not drudgery, and helps teams ship richer worlds faster than ever before.
Masum Parvej

@zekkontro How well does the AI handle unusual shapes with no clear real-world reference?

Kıvanç Kılıç

@zekkontro  @masump The most important thing for a good 3D model is the clear images regardles of how weird it is. If your images are above a ceratin level VisionAR will give you good results.

But when you are using v-pix for these kind of images it might not give you the exact 3D model. Using v-neuro or v-fuse will be the best for these kind of shapes, they are comming soon!

Supa Liu
😹 LOL

It’s like having a cute little AI artist bringing your ideas to life in minutes. Super charming and seriously smart!

Mehmet Uğur GÖNÜL

@supa_lOne of the things we are trying to do is precisely this.

Ömer Erdem Aydemir

I have been looking for such a solution for a while, congratulations on a good solution in a 3D models.

Kıvanç Kılıç

@aydemiromer We’re really happy if we can help you. Our product is great, but it’s still far from perfect. We'll keep working hard to make it even better.

Kamruzzaman Mayed

Incredible work, team! VisionAR makes 3D creation feel effortless and fun. You should definitely list it on Aixyz .Co — it’s free and a great way to get more eyes on innovative AI tools like this. Keep building!

Berat Kurt

@kamruzzaman_mayed Thanks for your comment Mayed! We have completed our application for Aixy .Co 🥳

Kamruzzaman Mayed

@zekkontro Welcome to the Aixyz community — excited to see where VisionAR goes next!

Muhammet Çalış

The team is great, and the project is even better.

Go ahead and try it for free right now 🥳

Mehmet Uğur GÖNÜL

As a member of this project, process of running that project has been tough but of course fun. We're still working on it and gonna work on as long as the project needs to get improved. We've got lots of instances of models and used them to try them; lots of them has been successful. We're keep on working.

Kıvanç Kılıç

As one of the developers behind VisionAR, I'm incredibly proud of what we've built. Turning 2D images or sketches into detailed 3D models in just minutes felt like a dream at first but now it's a reality!

We designed VisionAR to be fast, intuitive, and useful for creators of all kinds from game developers to digital artists.

Huge thanks to everyone who checks it out. Your feedback means the world to us and will help shape the future of this tool! 🙌

Fajar Siddiq

Can it be installed on Figma Plugins?

Berat Kurt
@fajarsiddiq Not at the moment, we plan to make a plugin for Figma similar to the feature that Adobe Photoshop released in the future.
Gianmaria Caltagirone
💡 Bright idea

I just signed up and explored VisionAR, this seems to be one of the best solution for seamlessly creating 3D models 🤩.

Thoughts & Ideas:

  • Poly-count presets: an “AR-ready” vs. “AAA render” toggle would save pipeline headaches when models jump from WebGL to Unreal.

  • Material flexibility: does Visionar export PBR texture sets (albedo, roughness, normal) so anyone can drop assets straight into Unity without extra baking?

  • IP clarity: I think that a quick breakdown on commercial licensing will reassure brands that the mesh won’t collide with someone else’s style seed.

  • Batch generation & API: any timeline for an endpoint? I'm thinking about E-commerce teams: they could feed product specs nightly and wake up to a full 3-D catalog.

  • Collab library: shared asset folders with version tagging would keep designers and marketers aligned as iterations roll out.

Last but not least, congrats on the launch! 🚀

Kıvanç Kılıç

@gianmaria_caltagirone Just WoW! Thank you for all of these feedbacks, we will work on them asap. Continue following us for the updates. If anything new comes to your mind we would be very happy to hear. :))

Uğur Gönül

@gianmaria_caltagirone First of all thank you for your valuable comment. I totally think as you do. Now VisionAR is not allowed and is not proper to use on Unity, but using VisionAR in creating game assets and providing infrastructure for game developers are our purpose in first step.

Marios @dessign
Congrats.. very cool .. will be testing this today .. 🔥🔥
Uğur Gönül

@dessignnet Thanks for the comment. We will be waiting for your feedback.

Bohdan Zahriia

Curious—how well does VisionAR handle complex or abstract shapes that don’t have clear real-world references? Would love to see the limits of the AI’s creativity. @zekkontro

Kıvanç Kılıç

@zekkontro  @bohdan_zahriia You can try everthing you are curios about by using our promotion code!

VisionAR is working just fine with these types of shapes. We are going to make it perfect with our upcoming V-Neuro and V-Fuse models. I would recomend you to choose V-Poly for complex and abstract shapes for now.

We too want to see what VisionAR will become and it's limits. Thanks for the support.😁

Jason Chernofsky

this is really cool and impressive!

Kıvanç Kılıç

@jason_chernofsky We are glad to hear that, you can't image how big of a support this comment is. 🥹

Melike Kaya

Very pleased to see the excitement! As one of those behind the wheel at VisionAR, I sincerely appreciate everyone's input and inquiries. Always a pleasure working with this team. We have a lot more coming soon so you might want to keep up.