Rich Fallat

Hi PH — I’m Rich, building an eye-gaze space arcade for Vision Pro

I’m a former CG artist/developer now running Gravitas Discover. My current project is Gravitas Dark Matter, a Vision Pro arcade shooter where you aim with your eyes and pinch to fire—no controllers. It runs in Room, Arena, and full-immersion modes with a custom gravity solver and a head-anchored HUD for comfort.

60-sec demo (late-game cut):

Today’s Product Hunt launch: https://www.producthunt.com/products/gravitas-dark-matter?launch=gravitas-dark-matter

Open TestFlight (free): https://testflight.apple.com/join/SsmPTnh8

I’m here to trade notes on spatial UX and get blunt feedback on comfort, targeting latency, and “one-more-round” feel. What are you building right now, and what’s one lesson you wish you’d known before your last launch?

Rich | Gravitas Discover

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