
Beyond the Hype: What I learned from 140 early users of party game in 5 days!
Hey Product Hunt community π
Just hit an exciting milestone: my online party game, FaceArena, welcomed 140 users in its first 5 days live of beta version! π It's been a whirlwind, and the "Don't Laugh Challenge" mode is already generating some hilarious (and sometimes epic fail) moments.
What's fascinating is seeing how people react when their facial expressions become the controller. It's a completely different dynamic than traditional click-based games. We're observing:
The pure joy (and struggle!) of trying to suppress a laugh.
The unexpected creativity that emerges when gestures are part of the game.
Users often start laughing not just because of the memes, but just by looking at their friends' faces trying not to laugh! That's the real magic we aimed for.
How users intuitively adapt to this new interaction method.
Of course, as with any beta product, we're continuously identifying and squashing bugs to refine the experience.
As a maker within the nFactorial Incubator, it's incredible to validate this unique concept so quickly. We're constantly learning from every session, and getting real user feedback is invaluable for shaping FaceArena's future.
p.s: if you have a moment, I'd be incredibly grateful if you could test the design of our website at https://facearena.games and share any feedback you have. Your insights would be super helpful!
Replies
@cristian_stoian_urzica Thanks so much! I am really passionate about creating truly unique and fun experiences with FaceArena
@cristian_stoian_urzica It's true, games can be a rarer sight on PH, but I believe there's a huge interest for genuinely unique and joyful experiences like FaceArena. Appreciate you noticing that unique spot I'm aiming for!