Alice Gardner

Why is making something in 3D still so hard?

We built RADiCAL because we hit the same wall so many people do: You open a 3D tool, ready to try something cool—and suddenly you're drowning in panels, shortcuts, and tutorials just to move a shape.

It shouldn’t take a whole course to make a rough idea come to life.

We’re curious:

💬 What was the first 3D tool you tried?

⏳ How long did it take to actually feel like you were making something?

🚫 What made you stop—or stick with it?

Drop your story in the comments. We’d love to hear how it went.

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Jake Crump

Blender was the first one I used. I kind of never got to the point where I felt like I was making something. I followed the famous donut tutorial, but ended up giving up pretty early on. It just felt like everything was moving slowly and taking a long time to actually see a completed object.

I actually ended up using Bryce 3D way more, and I still do use it occasionally. That's specifically because it is very easy to make the 90's style 3D art that I love.

Alice Gardner

@jakecrump I got as far as downloading Blender... and that was about it! And don't get me started on trying to create something in Unity (and I used to work there!). It just feels like these tools hinder creativity, rather than help as I would end up getting so frustrated I wouldn't even make it past the start line.

Do you creat for fun, or for work?

Jake Crump

@alice_is_rad Yeah, I haven't used Unity much. I tried it out for some game development, but I much prefer Godot. I just find I can get something up and running much faster.

I just create for fun. I find it very relaxing to put on some music or a podcast and just make some 3D art. It kind of reminds me of ceramics, just slowly shaping and building something up. But I can do it at home in comfy clothes lol