Why is making something in 3D still so hard?
We built RADiCAL because we hit the same wall so many people do: You open a 3D tool, ready to try something cool—and suddenly you're drowning in panels, shortcuts, and tutorials just to move a shape.
It shouldn’t take a whole course to make a rough idea come to life.
We’re curious:
💬 What was the first 3D tool you tried?
⏳ How long did it take to actually feel like you were making something?
🚫 What made you stop—or stick with it?
Drop your story in the comments. We’d love to hear how it went.
Replies
Product Hunt
Blender was the first one I used. I kind of never got to the point where I felt like I was making something. I followed the famous donut tutorial, but ended up giving up pretty early on. It just felt like everything was moving slowly and taking a long time to actually see a completed object.
I actually ended up using Bryce 3D way more, and I still do use it occasionally. That's specifically because it is very easy to make the 90's style 3D art that I love.
RADiCAL
@jakecrump I got as far as downloading Blender... and that was about it! And don't get me started on trying to create something in Unity (and I used to work there!). It just feels like these tools hinder creativity, rather than help as I would end up getting so frustrated I wouldn't even make it past the start line.
Do you creat for fun, or for work?
Product Hunt
@alice_is_rad Yeah, I haven't used Unity much. I tried it out for some game development, but I much prefer Godot. I just find I can get something up and running much faster.
I just create for fun. I find it very relaxing to put on some music or a podcast and just make some 3D art. It kind of reminds me of ceramics, just slowly shaping and building something up. But I can do it at home in comfy clothes lol
RADiCAL
@jakecrump Oh I feel ya! I spend at least 30 minutes every Friday morning just creating something in RADiCAL. I'm totally 3D illiterate, so I just grab free assets from Sketchfab and just build a scene a bit like how I used to scribble on Microsoft Paint ha! Would love to see you put RADiCAL through its paces..
This question brings up past memories :)
Infini-D, was the first 3D software I ever used.
Never felt, if I was someone who understood and enjoyed working in the 3D world completely.
After Effects made me somewhat stopped into exploring more into 3D, but I still use 3D softwares for creating very basic objects, such as creating logos, simple objects and such.
I always admired the 3D artists that make it look so easy to create 3D characters, rig it and make it alive.
In fact, I bought Mocap suit for my company and use unreal engine, try to create something.
And now, AI and Radical is here, which change everything.
RADiCAL
@reedone Our Art Director is one of those people... He just magics up all of these beautiful things and I can't get my head around how he does it!
Interesting! What kind of projects are you working on with your mocap suit? Would be great to get your feedback on using RADiCAL. Here's our new tutorial series on getting started with our markerless mocap:
RapidPipeline
It seems like, to work with 3D models, Blender is becoming more and more popular... for all the Blender enthusiasts out there: We just lauched RapidPipeline for Blender, letting you easily work with 3D models from CAD:
https://www.producthunt.com/products/rapidpipeline-for-blender?launch=rapidpipeline-4-blender-optimize-3d-cad
We did so because we noticed that CAD is such a popular 3D data source, but then it's still quite hard to get a good-looking and lightweight 3D model for CGI rendering + XR out of that! So we laser-focused on making that part as easy as possible ... with the result that we can load more than 20 CAD formats into Blender now, clean them up, create UVs, etc., and allow people to just work with them easily for their CGI and real-time projects.
Just like the great work done at RADiCAL (yet focused on another branch of 3D), we hope that this will make 3D a lot easier going forward!
RADiCAL
@mlimper looks great!!!