Portals
p/portals-2
Virtual Worlds with Real Revenue
Ryan Brant

Portals — Virtual Worlds with Real Revenue

1
Portals lets anyone get a virtual world up and running in minutes without code or 3D and we provide built in AR gamification that helps consumers discover nearby experiences filled with, virtual stores, NFT's, and exclusive brand offerings.
Replies
Best
Ryan Brant
Agencies and digital creators are falling-behind the tech curve and in danger of losing their high-value clients because they cant build metaverse worlds. Brands are struggling to build deeper levels of engagement because it’s complex, requires coding, and costs a fortune. Simply put, there is no easy way to instantly launch an immersive web 3 world. Our team became passionate about building in AR as there were not many competitors in this space. We have also seen the recent adoption of VR within the Metaverse and the potential impact (both positive and negative) this has on interpersonal relationships as well as engagement with brands and creators in real life. We elected to build in AR over VR because we did not like the idea of individuals trapped behind a headset or logged in to a personal computer, isolated in their own home or office. The adoption of this 'reality' leads to loneliness, loss of business, and failed IRL connections. We also saw the announcements of products like Facebook and Apple Branded AR Glasses, as well as Mojo Visions contact lenses and observed where the virtual world would be trending in the upcoming years. We fully believe that by leaning into the technology of augmented reality we could not only gain first mover advantage and a brand, but also encourage everyone, ourselves included, to stand up, walk outside, and connect with people and the world around us. Let us know what you think about what we're building.