Nitrode is an AI game engine that empowers devs to vibe code a playable 3D game in a matter of hours. Build the game you’ve always dreamed of but never got the chance to.
I’m Richard, co-founder of Nitrode, where today we’re launching the first public version of our AI-powered game engine.
✨ Why Nitrode? Building a polished game usually takes weeks. With Nitrode, you can prototype a 3D game in a day – even if you’ve never used a game engine before. To help bridge the gap between users and the tooling that's available, we're releasing a few major features with this launch.
Agentic Assistant 🤖 Got a vision for your game but no idea where to start? We gotchu. Just ask our Assistant to build your world piece by piece, from the world terrain to the player character. It knows your project’s structure and engine context so it can help step by step.
Canvas 🎨 Ever stare at a Unity hierarchy and think, “what am I even looking at?” Our Canvas view shows your entire project from a bird’s-eye perspective – see how all assets and components link together, then edit or add to your world in one intuitive interface. Think of it as Figma for Game Dev.
AI Asset Generation 🧩 Lastly, one HUGE bottleneck for game devs, no matter the experience level, is creating assets that fit the game you’re building. With Nitrode, you can generate 2D sprites or 3D meshes in a matter of minutes with a one sentence description.
🔮 Our Vision AI is going to redefine who gets to build games and how fast they can do it. Most engineers quit game dev early because of the friction and time cost. We built Nitrode to flatten that curve – any dev can bring ideas to life, faster.
Whoa, making a 3D game in *hours* instead of months is kinda wild—fr, this is the shortcut every dev dreams about. Can't wait to vibe code with Nitrode!
Hey Richard! Congrats on the launc. Despite of the resistance from traditional game developers, I feel you have a great opportunity on targeting indie studios and small gaming companies who may not have the resources for developing their own AI capabilities. BTW wish you all the best here!
@webwithsaksham Coding ability is the only prerequisite since we want to make game engines accessible to all software developers! And yup, meshy is one of several models we use to generate meshes.
Congrats on the launch, team! Funny timing, I was just thinking the other day that an AI-powered game engine must be right around the corner, and here it is. It will definitely lower the barrier to entry for 3D game development.
That said, I tried some of your demo games on the website, wanted to checkout some example 3D games. All of them were 2D games, and I played Amaya: Maiden of the Storm to the end (yes, I finished it!). Noticed in the credits it said "Made in Godot Engine" though... 🤷. Some examples made with Nitrode would be good to have there.
All the best!
Edit: On closer look, it seems like it's a fork of Godot. That's cool if it is, Godot ecosystem is pretty good and only contributes to it.
@ash_grover Yep, we're proudly built on top of Godot, extending it with AI-powered tools and a more accessible UX to help newer devs get started faster. Really appreciate the feedback and more Nitrode-native games are on the way, so stay tuned!
I was super excited to check this out because I love games and just productivity tools in general, but it seems like the app consistently crashes on me...I'm having a hard time believing that this will improve my workflow. I was really hoping that there would be better optimization and that it would generate meaningful assets. I literally sent two prompts and clicked away and it crashed:(
@joelosumahsuleiman Great questions! You can build anything on Nitrode that you can build with a traditional game engine like Unity. In fact, AAA grade games are the category of games we're targeting since they typically have such a high barrier to entry to build. We're also working towards introducing different form factors into Nitrode that you might not typically think of, including AI voice agents and a toolkit allowing users to bring the real-world into the games they build. For now, we do not plan on being open source.
@daniel_portela1@daniel_portela1 We're building on top of Godot, with heavy changes of course :) - some of which we will open-source to the community but still deciding on which parts!
@daniel_portela1 We're built on top of Godot that gives us a solid, open-source foundation to work from, which we’ve enhanced with our own AI layer, visual tooling, and workflow improvements.
As someone that's struggled with learning Adobe products like Illustrator, even basic graphic design can be a big pain. Having a tool like this to not only make the learning curve much more accessible, but get something done in a day is super exciting!
Replies
Nitrode
Hey there!
I’m Richard, co-founder of Nitrode, where today we’re launching the first public version of our AI-powered game engine.
✨ Why Nitrode?
Building a polished game usually takes weeks. With Nitrode, you can prototype a 3D game in a day – even if you’ve never used a game engine before. To help bridge the gap between users and the tooling that's available, we're releasing a few major features with this launch.
Agentic Assistant 🤖
Got a vision for your game but no idea where to start? We gotchu. Just ask our Assistant to build your world piece by piece, from the world terrain to the player character. It knows your project’s structure and engine context so it can help step by step.
Canvas 🎨
Ever stare at a Unity hierarchy and think, “what am I even looking at?” Our Canvas view shows your entire project from a bird’s-eye perspective – see how all assets and components link together, then edit or add to your world in one intuitive interface. Think of it as Figma for Game Dev.
AI Asset Generation 🧩
Lastly, one HUGE bottleneck for game devs, no matter the experience level, is creating assets that fit the game you’re building. With Nitrode, you can generate 2D sprites or 3D meshes in a matter of minutes with a one sentence description.
🔮 Our Vision
AI is going to redefine who gets to build games and how fast they can do it. Most engineers quit game dev early because of the friction and time cost. We built Nitrode to flatten that curve – any dev can bring ideas to life, faster.
Morph: Accurate, Fast AI Code Edits
@richard_gu wanna try morph for better/faster code edits?
Nitrode
@morphllm Interested in giving it a try :)
Rustic AI
Seems cool, will try to create
Nitrode
@robbins23 Thank you! More updates coming very soon :)
Looks promising! Another area of life I will plunge into, creating games :D Please, extend the day! I will pay 🤣
AltPage.ai
Whoa, making a 3D game in *hours* instead of months is kinda wild—fr, this is the shortcut every dev dreams about. Can't wait to vibe code with Nitrode!
Hey Richard! Congrats on the launc. Despite of the resistance from traditional game developers, I feel you have a great opportunity on targeting indie studios and small gaming companies who may not have the resources for developing their own AI capabilities. BTW wish you all the best here!
Nitrode
@german_merlo1 Thanks Germán, really appreciate it!
Looks amazing! Tell me what is prerequisite and how exactly you are generating mesh? through meshy?
Nitrode
@webwithsaksham Coding ability is the only prerequisite since we want to make game engines accessible to all software developers! And yup, meshy is one of several models we use to generate meshes.
I’ve always wanted to make videogames - but they’re so hard to make. I’m so excited for this!
Nitrode
@pasha_rayan You've come to the right place!
Loved using it the first time for my first 3D video game! Congratulations on the launch 🎉
Nitrode
@pau_wee Thanks Pauline! Had a fun time working together during TreeHacks
Congrats on the launch, team! Funny timing, I was just thinking the other day that an AI-powered game engine must be right around the corner, and here it is. It will definitely lower the barrier to entry for 3D game development.
That said, I tried some of your demo games on the website, wanted to checkout some example 3D games. All of them were 2D games, and I played Amaya: Maiden of the Storm to the end (yes, I finished it!). Noticed in the credits it said "Made in Godot Engine" though... 🤷. Some examples made with Nitrode would be good to have there.
All the best!
Edit: On closer look, it seems like it's a fork of Godot. That's cool if it is, Godot ecosystem is pretty good and only contributes to it.
Nitrode
@ash_grover Yep, we're proudly built on top of Godot, extending it with AI-powered tools and a more accessible UX to help newer devs get started faster. Really appreciate the feedback and more Nitrode-native games are on the way, so stay tuned!
CopyCat
Congrats on this launch guys!
I was super excited to check this out because I love games and just productivity tools in general, but it seems like the app consistently crashes on me...I'm having a hard time believing that this will improve my workflow. I was really hoping that there would be better optimization and that it would generate meaningful assets. I literally sent two prompts and clicked away and it crashed :(
Nitrode
Hey, sorry to hear that. Could you tell us more about the issues you were experiencing and what prompts you used at support@nitrode.com?
Your AI Wingman
Nitrode
@louis_mille1 All AI generation runs on our servers! Your laptop just needs to handle game rendering by itself
Would love to see a template market for Nitrode! Is that on the roadmap?
Nitrode
@janet12 Coming soon!
@richard_gu There are a few very precise questions I have;
What is the limit to your creativity with the end product?
Does it have the capacity to create AAA grade games?
Will it in anyway be open source?
Nitrode
@joelosumahsuleiman Great questions! You can build anything on Nitrode that you can build with a traditional game engine like Unity. In fact, AAA grade games are the category of games we're targeting since they typically have such a high barrier to entry to build. We're also working towards introducing different form factors into Nitrode that you might not typically think of, including AI voice agents and a toolkit allowing users to bring the real-world into the games they build. For now, we do not plan on being open source.
@richard_gu This is beautiful, is there a website i can access to read up docs or see demo's and presentations?
Nowadays
Congrats Richard and team!!!
Nitrode
@amysunyan Thanks Amy!!
Nia
TRY THIS NOW EVERYONE, this is very good!!!
Nitrode
@arlanrakh haha thanks Arlan!
Love this!! Are you guys building on top of Unity or building your own game engine?
Nitrode
@daniel_portela1 @daniel_portela1 We're building on top of Godot, with heavy changes of course :) - some of which we will open-source to the community but still deciding on which parts!
Nitrode
@daniel_portela1 We're built on top of Godot that gives us a solid, open-source foundation to work from, which we’ve enhanced with our own AI layer, visual tooling, and workflow improvements.
Appreciate you checking us out!
Trufflow
As someone that's struggled with learning Adobe products like Illustrator, even basic graphic design can be a big pain. Having a tool like this to not only make the learning curve much more accessible, but get something done in a day is super exciting!
Fondo
Nitrode
@davj Thanks David!!
Haimeta
Vibe coding a 3D game in just hours? That’s wild, fr. As someone who always gets stuck on prototypes, this is a game changer—realy love this idea!