Nitrode is an AI game engine that empowers devs to vibe code a playable 3D game in a matter of hours. Build the game you’ve always dreamed of but never got the chance to.
I’m Richard, co-founder of Nitrode, where today we’re launching the first public version of our AI-powered game engine.
✨ Why Nitrode? Building a polished game usually takes weeks. With Nitrode, you can prototype a 3D game in a day – even if you’ve never used a game engine before. To help bridge the gap between users and the tooling that's available, we're releasing a few major features with this launch.
Agentic Assistant 🤖 Got a vision for your game but no idea where to start? We gotchu. Just ask our Assistant to build your world piece by piece, from the world terrain to the player character. It knows your project’s structure and engine context so it can help step by step.
Canvas 🎨 Ever stare at a Unity hierarchy and think, “what am I even looking at?” Our Canvas view shows your entire project from a bird’s-eye perspective – see how all assets and components link together, then edit or add to your world in one intuitive interface. Think of it as Figma for Game Dev.
AI Asset Generation 🧩 Lastly, one HUGE bottleneck for game devs, no matter the experience level, is creating assets that fit the game you’re building. With Nitrode, you can generate 2D sprites or 3D meshes in a matter of minutes with a one sentence description.
🔮 Our Vision AI is going to redefine who gets to build games and how fast they can do it. Most engineers quit game dev early because of the friction and time cost. We built Nitrode to flatten that curve – any dev can bring ideas to life, faster.
It sounds wild, in the best way. I've spent countless weekends trying to bring a simple game concept to life and it's always the tooling and setup that kill my momentum. But "vibe code a 3D game in a day"? That's literally what I've been looking for.
@phyllis_brooks Exactly. Our inspiration came from having ideas we were excited about, only to end in frustration after spending the entire weekend trying to figure out Unity.
Huge congrats on the launch, Richard & Nitrode team!
The combo of Agentic Assistant, Canvas, and AI asset generation is seriously next-level. Bridging the gap between game ideas and actual playable experiences has always been a huge challenge — and you're clearly making that a thing of the past.
"Figma for Game Dev" is such an intuitive metaphor. Love the clarity of vision here — democratizing game creation without overwhelming newcomers. Excited to see what kinds of wild, beautiful, unexpected games people start building with Nitrode! 🔥
Hey Richard! Congrats on the launc. Despite of the resistance from traditional game developers, I feel you have a great opportunity on targeting indie studios and small gaming companies who may not have the resources for developing their own AI capabilities. BTW wish you all the best here!
Whoa, making a 3D game in *hours* instead of months is kinda wild—fr, this is the shortcut every dev dreams about. Can't wait to vibe code with Nitrode!
I always wanted to prototype something 3D without sinking weeks into asset prep and scene logic. Nitrode actually feels like it’s aiming at that exact itch I’ve had for a while. The Figma-style Canvas view is such a clever way to approach scene management too.
Congrats on the launch, team! Funny timing, I was just thinking the other day that an AI-powered game engine must be right around the corner, and here it is. It will definitely lower the barrier to entry for 3D game development.
That said, I tried some of your demo games on the website, wanted to checkout some example 3D games. All of them were 2D games, and I played Amaya: Maiden of the Storm to the end (yes, I finished it!). Noticed in the credits it said "Made in Godot Engine" though... 🤷. Some examples made with Nitrode would be good to have there.
All the best!
Edit: On closer look, it seems like it's a fork of Godot. That's cool if it is, Godot ecosystem is pretty good and only contributes to it.
@ash_grover Yep, we're proudly built on top of Godot, extending it with AI-powered tools and a more accessible UX to help newer devs get started faster. Really appreciate the feedback and more Nitrode-native games are on the way, so stay tuned!
@joelosumahsuleiman Great questions! You can build anything on Nitrode that you can build with a traditional game engine like Unity. In fact, AAA grade games are the category of games we're targeting since they typically have such a high barrier to entry to build. We're also working towards introducing different form factors into Nitrode that you might not typically think of, including AI voice agents and a toolkit allowing users to bring the real-world into the games they build. For now, we do not plan on being open source.
@daniel_portela1@daniel_portela1 We're building on top of Godot, with heavy changes of course :) - some of which we will open-source to the community but still deciding on which parts!
@daniel_portela1 We're built on top of Godot that gives us a solid, open-source foundation to work from, which we’ve enhanced with our own AI layer, visual tooling, and workflow improvements.
As someone that's struggled with learning Adobe products like Illustrator, even basic graphic design can be a big pain. Having a tool like this to not only make the learning curve much more accessible, but get something done in a day is super exciting!
Replies
Nitrode
Hey there!
I’m Richard, co-founder of Nitrode, where today we’re launching the first public version of our AI-powered game engine.
✨ Why Nitrode?
Building a polished game usually takes weeks. With Nitrode, you can prototype a 3D game in a day – even if you’ve never used a game engine before. To help bridge the gap between users and the tooling that's available, we're releasing a few major features with this launch.
Agentic Assistant 🤖
Got a vision for your game but no idea where to start? We gotchu. Just ask our Assistant to build your world piece by piece, from the world terrain to the player character. It knows your project’s structure and engine context so it can help step by step.
Canvas 🎨
Ever stare at a Unity hierarchy and think, “what am I even looking at?” Our Canvas view shows your entire project from a bird’s-eye perspective – see how all assets and components link together, then edit or add to your world in one intuitive interface. Think of it as Figma for Game Dev.
AI Asset Generation 🧩
Lastly, one HUGE bottleneck for game devs, no matter the experience level, is creating assets that fit the game you’re building. With Nitrode, you can generate 2D sprites or 3D meshes in a matter of minutes with a one sentence description.
🔮 Our Vision
AI is going to redefine who gets to build games and how fast they can do it. Most engineers quit game dev early because of the friction and time cost. We built Nitrode to flatten that curve – any dev can bring ideas to life, faster.
Morph: Accurate, Fast AI Code Edits
@richard_gu wanna try morph for better/faster code edits?
It sounds wild, in the best way. I've spent countless weekends trying to bring a simple game concept to life and it's always the tooling and setup that kill my momentum. But "vibe code a 3D game in a day"? That's literally what I've been looking for.
Nitrode
@phyllis_brooks Exactly. Our inspiration came from having ideas we were excited about, only to end in frustration after spending the entire weekend trying to figure out Unity.
Your AI Wingman
Nitrode
@louis_mille1 All AI generation runs on our servers! Your laptop just needs to handle game rendering by itself
Huge congrats on the launch, Richard & Nitrode team!
The combo of Agentic Assistant, Canvas, and AI asset generation is seriously next-level. Bridging the gap between game ideas and actual playable experiences has always been a huge challenge — and you're clearly making that a thing of the past.
"Figma for Game Dev" is such an intuitive metaphor. Love the clarity of vision here — democratizing game creation without overwhelming newcomers. Excited to see what kinds of wild, beautiful, unexpected games people start building with Nitrode! 🔥
Nitrode
@renaluo Thank you :)
Seems cool, will try to create
Nitrode
@robbins23 Thank you! More updates coming very soon :)
Hey Richard! Congrats on the launc. Despite of the resistance from traditional game developers, I feel you have a great opportunity on targeting indie studios and small gaming companies who may not have the resources for developing their own AI capabilities. BTW wish you all the best here!
Nitrode
@german_merlo1 Thanks Germán, really appreciate it!
Looks promising! Another area of life I will plunge into, creating games :D Please, extend the day! I will pay 🤣
Great! I tried rork but it didn't work for me. Can I build mobile games?
Nitrode
@alexander_bobko1 Yup we support mobile, although more complex desktop games are the primary use case
BestPage.ai
Whoa, making a 3D game in *hours* instead of months is kinda wild—fr, this is the shortcut every dev dreams about. Can't wait to vibe code with Nitrode!
I always wanted to prototype something 3D without sinking weeks into asset prep and scene logic. Nitrode actually feels like it’s aiming at that exact itch I’ve had for a while. The Figma-style Canvas view is such a clever way to approach scene management too.
Nitrode
@arielle_serena Appreciate the support! This is only the start – we envision Nitrode becoming more and more like a natural extension one's creativity
I’ve always wanted to make videogames - but they’re so hard to make. I’m so excited for this!
Nitrode
@pasha_rayan You've come to the right place!
Loved using it the first time for my first 3D video game! Congratulations on the launch 🎉
Nitrode
@pau_wee Thanks Pauline! Had a fun time working together during TreeHacks
Congrats on the launch, team! Funny timing, I was just thinking the other day that an AI-powered game engine must be right around the corner, and here it is. It will definitely lower the barrier to entry for 3D game development.
That said, I tried some of your demo games on the website, wanted to checkout some example 3D games. All of them were 2D games, and I played Amaya: Maiden of the Storm to the end (yes, I finished it!). Noticed in the credits it said "Made in Godot Engine" though... 🤷. Some examples made with Nitrode would be good to have there.
All the best!
Edit: On closer look, it seems like it's a fork of Godot. That's cool if it is, Godot ecosystem is pretty good and only contributes to it.
Nitrode
@ash_grover Yep, we're proudly built on top of Godot, extending it with AI-powered tools and a more accessible UX to help newer devs get started faster. Really appreciate the feedback and more Nitrode-native games are on the way, so stay tuned!
CopyCat
Congrats on this launch guys!
Would love to see a template market for Nitrode! Is that on the roadmap?
Nitrode
@janet12 Coming soon!
@richard_gu There are a few very precise questions I have;
What is the limit to your creativity with the end product?
Does it have the capacity to create AAA grade games?
Will it in anyway be open source?
Nitrode
@joelosumahsuleiman Great questions! You can build anything on Nitrode that you can build with a traditional game engine like Unity. In fact, AAA grade games are the category of games we're targeting since they typically have such a high barrier to entry to build. We're also working towards introducing different form factors into Nitrode that you might not typically think of, including AI voice agents and a toolkit allowing users to bring the real-world into the games they build. For now, we do not plan on being open source.
Nowadays
Congrats Richard and team!!!
Nitrode
@amysunyan Thanks Amy!!
Nia
TRY THIS NOW EVERYONE, this is very good!!!
Nitrode
@arlanrakh haha thanks Arlan!
Love this!! Are you guys building on top of Unity or building your own game engine?
Nitrode
@daniel_portela1 @daniel_portela1 We're building on top of Godot, with heavy changes of course :) - some of which we will open-source to the community but still deciding on which parts!
Nitrode
@daniel_portela1 We're built on top of Godot that gives us a solid, open-source foundation to work from, which we’ve enhanced with our own AI layer, visual tooling, and workflow improvements.
Appreciate you checking us out!
As someone that's struggled with learning Adobe products like Illustrator, even basic graphic design can be a big pain. Having a tool like this to not only make the learning curve much more accessible, but get something done in a day is super exciting!