Harry Potter: Wizards Unite is an upcoming augmented reality (AR) real-world game inspired by the Wizarding World that puts the magic in the hands of players worldwide. It's currently available in Australia and New Zealand
Brilliant collab. I know a few huge Harry Potter fans that are going to love this.
Curious which IP Niantic will work with next. Personally, I'd love to see Jet Grind Radio but that will never happen and I bet only a couple of you know what I'm talking about. 😊
@rrhoover That'd be amazing, but I can't imagine Sega going for it. It was called Jet Set Radio here in the UK, no idea why, Jet Grind Radio makes far more sense.
After getting addicted to HPG with my kids, I've been waiting to play this for ages. As expected it looks great but sadly, the onboarding process is garbage, with mega information / gameplay overload so I'm guessing many people will be discouraged and quit before they've really got inside.
Will this happen to every major franchise? 🤔It looks pretty fun, looking forward to giving it a shot once its available elsewhere. It's currently available in open beta in Australia and New Zealand
It's definitley a clone of pokémon go, gyms and stops to get bonuses are identical. The AR graphics are pretty good. I've battled some goblins and werewolves and saved some people and items from being under a confundus charm. Its a little annoying that you have to stop to attack someone or walk backwards to where you first clicked on an item to find your target to attack so hopefully they'll fix that as the beta test progresses. Watch this space, I'll add more as things change...
Is this going to harvest everything that users do, as with Pokemon GO? I remember this:
Just six days after the game’s release in July 2016, BuzzFeed reporter Joseph Bernstein advised Pokémon users to check how much data the app was collecting from their phones. According to his analysis, “Like most apps that work with the GPS in your smartphone, Pokémon Go can tell a lot of things about you based on your movement as you play: where you go, when you went there, how you got there, how long you stayed, and who else was there. And, like many developers who build those apps, Niantic keeps that information.” Whereas other location-based apps might collect similar data, Bernstein concluded that “Pokémon Go’s incredibly granular, block-by-block map data, combined with its surging popularity, may soon make it one of, if not the most, detailed location-based social graphs ever compiled.”
Hanke’s Pokémon Go launched in July 2016 as a different answer to the question confronting the engineers and scientists shaping the surveillance capitalist project: how can human behavior be actuated quickly and at scale, while driving it toward guaranteed outcomes? At its zenith in the summer of 2016, Pokémon Go was a surveillance capitalist’s dream come true, fusing scale, scope, and actuation; yielding continuous sources of behavioral surplus; and providing fresh data to elaborate the mapping of interior, exterior, public, and private spaces. Most important, it provided a living laboratory for telestimulation at scale as the game’s owners learned how to automatically condition and herd collective behavior, directing it toward real-time constellations of behavioral futures markets, with all of this accomplished just beyond the rim of individual awareness.
The two paragraphs above are from Shoshana Zuboff's book "The Age of Surveillance Capitalism".
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