I recently replayed Gears 2 and Road to Ruin and I agree. It tried to do some interesting things with semi-stealth segments but I feel it was a bit too repetitive and didn't really fit with the tone of what happened storywise prior to that segment. So I can understand why they decided to cut it. I haven't played Aftermath (and Judgment in general), but planning to catch up later this year.
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I recently replayed Gears 2 and Road to Ruin and I agree. It tried to do some interesting things with semi-stealth segments but I feel it was a bit too repetitive and didn't really fit with the tone of what happened storywise prior to that segment. So I can understand why they decided to cut it. I haven't played Aftermath (and Judgment in general), but planning to catch up later this year.
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