🅵🅴🅰🆃🆄🆁🅴🆂
- 𝐋𝐨𝐨𝐤 𝐚𝐧𝐝 𝐟𝐞𝐞𝐥 𝐥𝐢𝐤𝐞 𝐬𝐢𝐦𝐩𝐥𝐞 𝐮𝐬𝐚𝐠𝐞
- Minimize 3D scene prototyping
- Component based scene graph
- Integrated 𝐡𝐢𝐠𝐡-𝐩𝐞𝐫𝐟𝐨𝐫𝐦𝐚𝐧𝐜𝐞 𝐩𝐡𝐲𝐬𝐢𝐜𝐬 with Worker (Multithreading)
- Automatization of rendering
- Enhanced softbodies
- 𝐄𝐒𝟐𝟎𝟏𝟓+ 𝐛𝐚𝐬𝐞𝐝
- Extension system (plugins)
- asm.js acceleration
- 𝐖𝐞𝐛𝐩𝐚𝐜𝐤 𝐟𝐫𝐢𝐞𝐧𝐝𝐥𝐲
- 𝐈𝐧𝐭𝐞𝐠𝐫𝐚𝐭𝐞𝐝 𝐓𝐡𝐫𝐞𝐞.𝐣𝐬 rendering engine
- Work with Whitestorm.js and Three.js at the same time
Wow, this is amazing! I have created a gravity simulation:
https://github.com/valentinvichn...
It works well on desktops, but it has bad performance on mobile, do you think I would get performance increase by rewriting it in whitestorm.js?
WhitestormJS
WhitestormJS
Gravity WebGL
WhitestormJS