@gdeglin hmmm interesting, I hadn't thought about the costs past 1M as that always seems like a vast amount to me, but I'm not a game developer and can totally see how that'd be a problem.
So how do you make money? There's surely substantial cost on your side to handle 50M pushes a month and it seems that Enterprise is where the costs kick in, but are there many games with more than 15M users?
Hey @gdeglin! Coming from PlayHaven (rebranded to Upsight), I'm familiar with this space.
How do you compare to existing push notification services?
Edit: looks like Matthew beat me to the question. :)
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