Alma is a digital playground for generative graphics and visual experiences. It's essentially an editor where you can compose GLSL shaders using nodes, without the need of writing any code at all.
I've been following Emil's Alma development with an eagle-eye, but after playing with it I realize that the true value of Alma is making shader composition transparent and profoundly approachable.
Turning the hard parts of GLSL into a collection of building blocks with a ton of opportunities for creative people to explore and expand their knowledge while making cool stuff.
A testament of Emil's vision to make digital graphics more open and fun!