I built and launched a game in 2020 which was a Multiplayer speed-typing game.
In the initial FF game, there are 2 players and a bot. The bot tells the two players to type random words, the first to type the word in a round scores a point and it ends after 15 rounds.
There was also another game mode where users have to make words with the letters from a given word and whoever makes the most of those words in a given time will win the match. FF grew to have 6,000 users and 32,000 games played after a few months and it shut down after a while.
Here, I'm using Fastest Finger's game engine to build a Slack and Discord bot for workspace games. So instead of people having to download the game on their mobile phones, they can install the bot on the Slack workspaces or Discord servers and play with their friends and coworkers.
Slack workspaces can be very boring and FF wants to help make the workspace lively.
It currently has 2 game modes, I'll add more in coming weeks!
@codinger1 Congrats on the launch! One suggestion if I may: show images of the word to be typed instead of including it in the message. I've seen similar bots in typing-focused servers do the same to prevent cheating.
@ifvictr Thanks for the feedback! I started with images initially but the problem there is that images take time to load when there’s a slow network problem on the client’s side. So if we were playing a match and your internet is slow, the image will load faster on my end and slower on yours - that already guarantees a win for me.
Also, there’s a trick I use to figure out if a user copies & pastes texts. For example:
So basically, the game catches people who copy & pasted text.
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