How to build a product?
Neel Patel
14 replies
Being in tech for more than a decade and building products for our clients globally has taught me a lot.
I applied those learnings into building SyncSignature that is doing well :)
Core learnings were:
- Start at the epicentre
- Build a bicycle before building a bus
- Know when to stop
We talked extensively about the topic on the latest episode of the Branding and Building podcast.
Here's the episode:
https://youtu.be/CjaIrqeBlPk?si=NhFnfIzLQd6czGQx
Replies
Martin Maričák@martinmaricak
Scene
Nice! I like the analogy with bike and the bus. What do you mean by knowing when to stop?
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SyncSignature
@martinmaricak When to stop building your first version. Since you'd always want to squeeze in one more feature before it gets out in the hands of the real users.
I wrote an elaborated post on this: https://www.linkedin.com/feed/up...
Launching soon!
Navigating the product-building journey is like assembling a bicycle before taking on a bus route - start small, know your limits, and pedal your way to success! Just like debugging code, knowing when to stop is crucial in crafting a winning product.
cool, I want to listen it more!!!
Recently, I review many interviews with Steve Jobs about his experiences in making products. My goal is to avoid some common stone while creating a consumer product that offers a great experience. I've also edited these interviews into key points and shared them on our Instagram. These ideas have become part of the core philosophy behind founding Minduck.
here's the video: https://www.instagram.com/minduc...
SyncSignature
@timliao looks good!
The episode: https://youtu.be/CjaIrqeBlPk
Start small and test your ideas before exploring up. It helps to refine your product based on real user feedback.
Build a basic version first, then gradually add features. This way, you ensure the core product works well before expanding.
Understand your target audience thoroughly. Knowing their needs will guide your product development effectively.
Validate your idea by researching the market. Understand your target audience, competitors, and industry trends
Create detailed profiles of your potential users to understand their needs and preferences
I see the Rework 'epicentre' reference 😉
The people I facilitate design sprints for often struggle with prioritisation - what to keep, what to leave out.
One of the juiciest ways to know where to stop is to truly understand what type of outcome(s) a product delivers - functional, emotional, or social. People building products should be able to write a Job Description for their product, i.e., humanize your product. If people pay for your product, what jobs would your product perform and what types of outcomes would it deliver?
e.g., UX Designer
Job: To design intuitive interfaces
Outcome: Drive adoption and make the product usable.