Jessica

Jessica

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Daniel Feldt

2yr ago

Pricing in mobile games

This is one of the things that I've been thinking A LOT about when developing my game that launched today on Product Hunt: https://www.producthunt.com/post... Got feedback that it's a bit pricy for a game. It's $2/month, $12/year or $15 for lifetime. There is also a free play option that you can use 1 per day. This was my reply to the feedback: - Thanks for the feedback Justin! Pricing is HARD and it s probably one of the things I ve spent the most time thinking about. I know a lot of people are fine with ads in a game as long as they can play for free. You usually pay with something else, like privacy intrusive data collection for instance without you really knowing about it. And that s fine with me, I have the choice of just not playing those games. My reasoning with Krono was that purchasing a lifetime access ($15) is about half the price of a similar style board game in a physical store. The difference is that with an app you have access to it all the time via your phone, the game updates regularly with new questions and challenges and there s lots of other content we can work with and present to the player. I think it s a pretty good deal. 1 month of unlocking everything in the app is $2. I think that s a very reasonable price. We include shortcuts for the player to easily manage the subscription in the settings of the app; so it is super simple for a player to cancel their subscription right away after purchasing a months access all thanks to Apple and how smooth the whole subscription management is in iOS. But yeah. Pricing is HARD. As a player I m pretty tired of the subscription model (that s why there is a lifetime access too) and I have had qualms of using it. But as a publisher and developer the subscription models is quite nice and that s why we see it so much now. I m sure the pricing and business model of Krono will change over time. This is the path we ve chosen at this time and we ll see how it goes. Thanks again for the feedback! - What's the community's thoughts on pricing in mobile games? Have I perhaps gone too far with too many options (free option, monthly, yearly, lifetime)? Should I just abandon my ideals of staying away from ads in the game?

Ghost Kitty

2yr ago

Has anyone tried the new Spotify AI DJ feature?

Spotify introduced its newest feature earlier this week in collaboration with OpenAI: "The DJ is a personalized AI guide that knows you and your music taste so well that it can choose what to play for you. This feature, first rolling out in beta, will deliver a curated lineup of music alongside commentary around the tracks and artists we think you ll like in a stunningly realistic voice. " I'm dying to try this feature but it, unfortunately, isn't available in Europe yet. The company is currently only offering it in the USA/Canada and I was wondering if any of you has had the chance to try it and what your thoughts are.

Gašper Sem

2yr ago

Developers working in the courier industry - developing a mobile app!

How long were your development cycles to build a mobile app for shipping packages? E.g., for a client who is a traditional courier service provider and needs a mobile application for their customers (retailers).

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