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![Azad Balabanian](https://ph-avatars.imgix.net/462537/original.jpeg?auto=compress&codec=mozjpeg&cs=strip&auto=format&w=48&h=48&fit=crop&frame=1)
Episodes about the Science and Design of Virtual Reality, Augmented Reality, and Spatial Computing.
Guests from companies including: NVidia, Oculus, HaptX, Super Ventures, The VR Fund, and more.
![Research VR Podcast](https://ph-files.imgix.net/9bfa90d1-e402-4a38-9fde-98795c9082fe.png?auto=compress&codec=mozjpeg&cs=strip&auto=format&w=48&h=48&fit=crop&frame=1)
Research VR Podcast
The Science and Design of VR, AR, and Spatial Computing
![Azad Balabanian](https://ph-avatars.imgix.net/462537/original.jpeg?auto=compress&codec=mozjpeg&cs=strip&auto=format&w=48&h=48&fit=crop&frame=1)
Azad Balabanian
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There is SO much potential in VR/AR from a design perspective, with many questions yet unanswered. This podcast exists to capture the conversations of the brilliant developers, designers, and founder paving the way through the early days of this industry.
![Research VR Podcast](https://ph-files.imgix.net/9bfa90d1-e402-4a38-9fde-98795c9082fe.png?auto=compress&codec=mozjpeg&cs=strip&auto=format&w=48&h=48&fit=crop&frame=1)
Research VR Podcast
The Science and Design of VR, AR, and Spatial Computing
![Azad Balabanian](https://ph-avatars.imgix.net/462537/original.jpeg?auto=compress&codec=mozjpeg&cs=strip&auto=format&w=48&h=48&fit=crop&frame=1)
![ResearchVR 020 - Maps and Embodied Cognition](https://ph-files.imgix.net/6c2bc8e3-b5c0-426b-9814-4a2bab2d1248.png?auto=compress&codec=mozjpeg&cs=strip&auto=format&w=48&h=48&fit=crop&frame=1)
ResearchVR 020 - Maps and Embodied Cognition
Axel Bowles on opportunities VR is bringing to education
![Azad Balabanian](https://ph-avatars.imgix.net/462537/original.jpeg?auto=compress&codec=mozjpeg&cs=strip&auto=format&w=48&h=48&fit=crop&frame=1)
![ResearchVR 017 - The Shift from Informational to Experiential Age](https://ph-files.imgix.net/32e19302-c731-47e3-9762-72eaa5c1aed6.jpeg?auto=compress&codec=mozjpeg&cs=strip&auto=format&w=48&h=48&fit=crop&frame=1)
ResearchVR 017 - The Shift from Informational to Experiential Age
Shift from Informational to Experiential Age in VR
![Azad Balabanian](https://ph-avatars.imgix.net/462537/original.jpeg?auto=compress&codec=mozjpeg&cs=strip&auto=format&w=48&h=48&fit=crop&frame=1)
![ResearchVR 010 - User Interface and Interaction](https://ph-files.imgix.net/faeadb26-ea3a-4f90-890f-03841248a587.jpeg?auto=compress&codec=mozjpeg&cs=strip&auto=format&w=48&h=48&fit=crop&frame=1)
ResearchVR 010 - User Interface and Interaction
We tackle new field of 3D User Interfaces and Interaction
![Azad Balabanian](https://ph-avatars.imgix.net/462537/original.jpeg?auto=compress&codec=mozjpeg&cs=strip&auto=format&w=48&h=48&fit=crop&frame=1)
![ResearchVR 008 - Presence: Queen concept of Virtual Reality](https://ph-files.imgix.net/af8b48ff-5ad6-4efb-ad49-7f4ebd0494df.jpeg?auto=compress&codec=mozjpeg&cs=strip&auto=format&w=48&h=48&fit=crop&frame=1)
ResearchVR 008 - Presence: Queen concept of Virtual Reality
most important feature of Virtual Reality: Presence
![Azad Balabanian](https://ph-avatars.imgix.net/462537/original.jpeg?auto=compress&codec=mozjpeg&cs=strip&auto=format&w=48&h=48&fit=crop&frame=1)
![ResearchVR 007 - The Glass ceiling in VR ecosystems EU vs. US](https://ph-files.imgix.net/eb32c597-cad2-42b2-a39d-13385003ef20.jpeg?auto=compress&codec=mozjpeg&cs=strip&auto=format&w=48&h=48&fit=crop&frame=1)
ResearchVR 007 - The Glass ceiling in VR ecosystems EU vs. US
glass ceiling in European virtual reality ecosystem ;)
![Azad Balabanian](https://ph-avatars.imgix.net/462537/original.jpeg?auto=compress&codec=mozjpeg&cs=strip&auto=format&w=48&h=48&fit=crop&frame=1)
![ResearchVR 006 - Drones, Augmented Reality, HMD's and ZUI](https://ph-files.imgix.net/561c2df5-7f46-448a-b038-86d3d4c21734.jpeg?auto=compress&codec=mozjpeg&cs=strip&auto=format&w=48&h=48&fit=crop&frame=1)
ResearchVR 006 - Drones, Augmented Reality, HMD's and ZUI
Drone guru NiMa Asghari talks about drones and vr
![Azad Balabanian](https://ph-avatars.imgix.net/462537/original.jpeg?auto=compress&codec=mozjpeg&cs=strip&auto=format&w=48&h=48&fit=crop&frame=1)
![ResearchVR 005 - Motion Sickness in VR: Adverse Health Problems in VR part I](https://ph-files.imgix.net/028eea55-fc3b-4a01-8a68-349cf48dc14a.jpeg?auto=compress&codec=mozjpeg&cs=strip&auto=format&w=48&h=48&fit=crop&frame=1)
ResearchVR 005 - Motion Sickness in VR: Adverse Health Problems in VR part I
Adverse health problems in VR - motion sickness