Machinations is the ultimate game design tool that empowers game designers with out-of-the-box predictions to anticipate and fix balancing issues.
Taking a proactive approach to game design and using player progression predictions, Machinations allows studios to deliver better games faster, manage risks, and lift game KPIs.
Machinations fosters a community of 50k+ game developers across 300+ studios worldwide and is taught in 700+ academic institutions around the world.
This looks really good, as a professional designer I have plenty of teammates who hate looking over the spreadsheets to get some idea of how it should feel. It's also hard to test with spreadsheets and fiddling with numbers, this will help and I can bring a demo to my clients.
I don't know why this tool isn't so popular. It's a blast! I also work as a professional designer and I know how complex is to design such a tool. Great job! Does it use any predefined game mechanical templates (damage, loot%) or do design everything from scratch?