IToy is a non-destructive image editor within Unity. The moment you wish to start editing a file, IToy creates a "toy" file that allows you to play with the image further. All actions are non-additive; they are based on the original image at all times.
Hiya,
IToy is a non-destructive image editor within Unity. The moment you wish to start editing a file, IToy creates a "toy" file that allows you to play with the image further. All actions are non-additive; they are based on the original image at all times. The changes are overwritten to the same file, but fear not β you can always restore the original image, focusing on reducing clutter in the editor.
Features:
Is it production-ready, jank-free and smooth sailing at the moment? Big nope
But can it flip images? YES! Forget a single flip; flip them 100,000 times [no guarantee that memory is released properly at the moment :^)]
Are certain features like Scriptable Objects used the way they were designed to be? Probably not.
But can it crop images? YES, times four (all margins)
Occasional error messages, unexpected crashes, and seemingly never-ending bugs? Yes, sir!
But can it color correct? Also, YES!
Is the background removal perfect? No, far from it actually
But can it remove the background? YES
But, more importantly, above all, is it the start of something?
SOLID YES.
My point in this post is not to showcase the plugin but to encourage you to ask the more important questions in life.
Okay, jokes aside β I am a JS web developer, pretty new to C# and Unity.
Let me know what you guys think!
So, beside crop, background removal, and showcase of never-ending bugs, what can it do? Not to allow user to empty the image huh?
Why it called as iToy? What kind of βtoyβ it can provide to users? What make the users keep using it as fun as they never had before?
@trinhdhuynh My man here took the definition of "toy" to a whole new level..
Aight, ill bite.
1. You can remove background, crop, color correction without having to ever leave Unity (emphasis on the latter). All changes are non-additive meaning all changes are applied on top the original. You can also restore the original image at any point in time. All you would see in the editor is the IToy edited image, and a toy file and not a copy of the original file - this is to reduce the clutter in the editor.
2. Called IToy because I = Image, and it is a toy to play with the image. Who said adults can't have toys too? ;)
3. It is a utility toy (play/hack stuff with) than an physical fun-inducing "actual" toy - hope that was clear from the start. Okay, I'm gonna stop toying with the comments now... :^)
IToy
Jusi
IToy
IToy
IToy
IToy