Hi folks! We’re dropleaf, a subscription service for all-you-can-play indie PC games. We’re launching with 41 games(adding 10-20 per month) and an initial pricepoint of 4.99/month. You sign up, download the client, install some games and get to playing!
Zi and I are long time friends and both gamers, we created dropleaf out of a desire to make the space around games so much better for players and developers alike. We've been working on this part time for about a year, and we left our jobs to go all in when we were accepted to the current YC (S17) batch!
We're focused on personalized curation, inclusive community and sustainable monetization for developers.
We're so excited to launch dropleaf, and we'd love to hear what you think!
Looks promising! What profile of gamers is dropleaf aimed at? Is it casual gamers that find a few minutes a day, or more hardcore that play a few hours each day? I'm asking because I was wondering whether it'd be possible to play some of these via my browser on a mac
@shaharyakir We have a good mix of both, but most of our games can be enjoyed in nice 30-60 minute chunks. Unfortunately we don't support in browser or macs yet.
Hi guys,
Clustertruck, Shifty... some cool games but the selection is really unequal and app design is like... no way. I guess you are working on it !
What would be your main differentiation with Blacknut, Udemik or recently released Jump ?
@pierrebascoul We're working on the App! We figured it was more important to make it work first than to make it pretty.
One of the things that sets us apart from the other subscription services, is that we provide personalized recommendations. I think ultimately, that is a feature which will let us make a better argument both to players, in that we can help them figure out what to play rather than just providing a wall of games, and to devs, since we can assure them of better discoverability.
We also have a bunch of technological and model differences which will allow us to run on less stable internet, deliver more technologically demanding games, and pay developers better at any price point (and sometimes even at a lower one). Our revenue split is also a little more dev favored than those of our competitors'
The next few years are going to be interesting times for subscription gaming! I'm excited to see what happens.
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