Search for highlights within your gameplay footage and instantly export trimmed video clips. Hypetrigger uses a custom-built video pipeline optimized for speed, using FFmpeg and Rust to decode video on your GPU. From there, it uses tried-and-true computer vision techniques: OCR (text recognition) and Tensorflow for neural network image recognition. The frontend UI is built using SolidJS, a framework optimized for highly performant UI/UX, both a downloadable desktop app and a portable web app.
@casperstr Great question -- I'll make a counterargument, but you've jumped right to one of the most important challenges we face.
Nvidia Highlights is a great tool, but it's restricted by a couple limitations compared to the tech inside Clip It:
1. Requires work from individual game developers to integrate the NVIDIA SDK into their game
2. It's PC only -- since Clip It works on pure video frames, it could be used with an external capture card to grab clips from Xbox, PS4, or Switch. The market for console auto-clipping is much thinner (Athenascope being a big player there, but with its own pros and cons)
3. An obvious one -- Highlights only works with Nvidia cards. AMD users would be out of luck.
But having said that -- you've correctly identified a key alternative. The question is this: does the additional flexibility and portability of Clip It give it access to a niche that Nvidia can't reach? Answering this question via user testing is one of the most important goals of our beta campaign.
@casperstr And one last thing I'd also add as #4 is that the Nvidia Highlights is particularly clunky to use and can be confusing to set up. We also see a streamlined UX as one of our key differentiators.
Clip It has entered open beta with primary support for Call of Duty Warzone and Rocket League. Over the next several months, support will be expanded to several other competitive games.
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