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Bridge

Bridge

Mixed reality & positionally-tracked VR headset for iPhone

3 followers

Mixed reality & positionally-tracked VR headset for iPhone

3 followers

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Company Info
bridge.occipital.com
Bridge Info
Launched in 2016View 1 launch
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p/bridge-4
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Launch tags:
iOS•Virtual Reality•Developer Tools
Launch Team
Brad FeldAdam RodnitzkyJacob ervin

What do you think? …

Vikas Reddy
Vikas Reddy

TapMeasure

Maker
Thanks Brad! We’re really excited to launch Bridge - the Occipital team has worked on the hardware and software that powers it for over two years. Even before we launched Structure Sensor, we wanted to bring mind blowing augmented and mixed reality to mobile devices. Bridge is the culmination of years of work (that includes launching Structure Sensor) to create a complete hardware and software stack that makes this possible. Bridge is launching as a developer platform for those creators that want to take a crack at building mixed reality for mobile devices first. And, beyond mixed reality, we’ve also designed it to be a stellar device for creating and consuming mobile virtual reality - including inside-out 6-DoF positional tracking and obstacle avoidance. We’re excited to be able to make this kind of system available now, and we look forward to working with developers to usher in a mixed reality future faster. We’re happy to answer any questions the Product Hunt community has!
Report
8yr ago
Sarah Evans
Sarah Evans
@vikasreddy I am starting my journey in VR/AR and testing products for kids and families. Definitely in a price point I will likely buy. Are you guys going to be at CES?
Report
8yr ago
Vikas Reddy
Vikas Reddy

TapMeasure

Maker
@prsarahevans Hi Sarah! Yes, we'll be at CES, and will have a booth on the show floor!
Report
8yr ago
Sarah Evans
Sarah Evans
@vikasreddy awesome! I'm producing videos for Cox Communications, would love to do one with you guys. Can we email to schedule prsarahevans@gmail.com
Report
8yr ago
Adam Rodnitzky
Adam Rodnitzky
@prsarahevans @vikasreddy I'll send you an email so we can set a date/time to meet up. Looking forward to meeting!
Report
8yr ago
Sarah Evans
Sarah Evans
@adam_rodnitzky geeking out here. 😍
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8yr ago
Leo Vogel
Leo Vogel
I own a Vive and this blew my mind. Incredible. Makes me very excited for the future.
Report
8yr ago
Jacob ervin
Jacob ervin
Bridge

Bridge

Maker
@theleovogel Thanks Leo! We can't wait to get it out into the hands of creators to see what they come up with
Report
8yr ago
Leo Vogel
Leo Vogel
@jacobkyleervin I'm not easily impressed. If this works as well as the video suggests it is game changing. Literally and figuratively. Is there a distance limit? Could I go to my local park, put on the Bridge and be in Yosemite Valley? Or on Mars? And walk around the park? That would be incredible. Is there any reason you couldn't build leap motion type hand tracking into the Bridge to allow controller-less interaction with the digital environment? Any chance you need a junior interaction designer on your team :) ?
Report
8yr ago
Jeff Powers
Jeff Powers

TapMeasure

Maker
@theleovogel @jacobkyleervin Unfortunately, due to low gravity and extreme radiation, we don't support using Bridge on Mars :) In seriousness, the Structure Sensor can sense up to around 3-5 meters range, but you can simply walk around to build maps of larger environments before interacting in mixed reality (last week, I mapped a 150-foot hallway). That said, the amount of data storage required to map and track something like a large outdoor park would be prohibitive at the moment. With Bridge Explorer Edition, we're focused on indoor experiences at room scale (and you can capture small outdoor areas as well, but keep in mind bright sunlight can overpower Structure Sensor, so it's best used with clouds overhead). The size of environment you can use will grow over time (with software upgrades), but we don't anticipate Bridge being a good device for any large-area outdoor mixed reality. Bridge doesn't come with any kind of hand tracking (but you can see your hands in mixed reality). The wide-angle lens on Bridge provides a nice view of your hands, and perhaps 3rd party software could be used to track them at some point.
Report
8yr ago
Scott Loader
Scott Loader
I'm curious why they went the iPhone route. I'm warming up to VR in higher resolutions I can't imagine having to go back to Oculus dk1 resolutions, and this looks like it's lower then that.
Report
8yr ago
Jeff Powers
Jeff Powers

TapMeasure

Maker
@scottloader The effective resolution of Bridge is a little higher than a DK1, but a little lower than a CV1, due to the iPhone's screen. We considered the iPhone "Plus" models, which would raise the resolution and FOV, but the weight was considerably higher and we opted to start with the 4.7-inch models for comfort. With Bridge Engine, we render at the screen's full native resolution (no upscaling, etc), to maximize use of every pixel, and images are quite crisp.
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8yr ago
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