I'm proud to present my first free game for Android and iOS.
The game itself is basically a family project in which I tried to gather as many experts as possible (art designer, musicians, etc.) from my friends and family to create a game someone likes to play. Finally, my wife and my brother created the soundtrack and sounds, a friend of mine created the images for the intro video and the wife of my brother helped me with the marketing.
As every indie, one-man-show-developer, I'm very emotionally attached to this game as it took more than two years to develop :)
I'd love to get feedback and thoughts about this game (either good or bad).
Please like it if you like it:
Facebook: https://www.facebook.com/battles...
Twitter: https://twitter.com/dabeku
@dabeku Congrats on making and publishing your first game, Daniel! I tried it and have a couple suggestions for you. First, I like the intro movie. It captures the users attention. However, when you transition from that movie to the game I feel there is a disconnect, as if the movie doesn't relate to the game. You can elaborate on the backstory of the game and incorporate it more in the gameplay to make it feel like a more cohesive experience. Maybe you did later on in the game, but I wasn't able to get past the first level so I didn't see it.
That brings me to gameplay. The controls were intuitive and it didn't take much time for me to get the hang of things. My only suggestion is to ease off on the difficulty in the beginning and slowly ramp it up. It's damn near impossible to get past the first level haha. Maybe make it so that you don't have to get all the achievements for each level to move on, but rather X amount of achievements to unlock the next level.
Other than that, solid first game. Keep at it! :)
@aamerjomaa Thanks a lot for your suggestions.
You're definitely right. When I started the game I had this vision of creating something epic with a story behind the game so I started making the intro. During development and game design I realized that creating a game with a decent story I quite a lot of work as you have to somehow capture the user and guide him through the story. I put this issue aside and thought to add this in the second big release of the game as I didn't have time and the resources to create a nice plot that stand behind the game.
Interesting that you say that the first level is so hard. I always thought it's too easy - that's why I made it a bit harder in the first place. I guess then that the hard-mode is nearly impossible :) Anyway, good point. Maybe that during development I played it so often that it became so easy for me. I'll definitely change that in the next version.
Thanks for your support.
Battle Storks: 3rd person shooter
Battle Storks: 3rd person shooter