This is a collection of Dos and Dont's for making your UI better. 100 pages = 100 tips. Almost every tip has an illustration, some of them have additional links to external resources.
This is the 2nd launch from 100 UI/UX Tips. View more
100 UI/UX Tips
Learn how to make your apps look awesome. In an hour.
This is the second edition of 100 UI/UX tips, originally written in 2021.
Over the past 3 years, I've added new tips, removed outdated ones, and provided context for some of them.
I've added links for further reading and improved the illustrations.
Hello, Product Hunt community!
I originally launched the book in 2021. Since then, I've kept on learning and posting about UI/UX.
It turned out that I had gathered tons of artboards in Sketch and Figma, and I decided to create the second edition of this book.
I removed some of the previous tips that I considered less important, added new ones, and tried to provide more context for some of them.
Now, who is this book for? š¤
It's for everyone interested in user interfaces.
It might be especially useful for developers, UI/UX designers, solo founders, and anyone who wants to learn more about digital interfaces.
What's inside?
Exactly 100 UI/UX tips across about 150 pages.
I've included a few examples in the gallery, and you may have already seen my tips on Twitter, so you should have a good idea of what they look like.
Grouping them into sections was challenging because one tip can belong to many categories.
It's not very precise, but here are the sections I've covered:
š¹ Typography
š¹ Language
š¹ Icons
š¹ Layouts/Alignment/Flow
š¹ Usability
š¹ Forms
š¹ Visuals
š¹ Misc (everything else)
I tried to be succinct so that you don't need to read a lot. Almost every tip includes an illustration.
I hope you'll like it. If things go well, I plan to delve deeper into UI/UX, especially in such areas as responsiveness, mobile apps, and accessibility.
My dream is to merge UI/UX knowledge with development so that you can learn both simultaneously, for example by providing code snippets.
I even attempted to create an interactive platform but realized it would take a year of full-time work, so I've put that off for now.
Thank you, guys!
The history of UI
Prototypr
The history of UI
The history of UI
Tall People Illustrations
The history of UI
The history of UI